![]() ![]() Some structures can also be built for free if you have a prerequisite structure in the chain. 7 Wonders doesn’t track production: if you already have a card that produces something, it’s presumed available to help pay for other cards. By age two, most of the cards require that your civilization has some raw materials or goods available. Age one cards provide things like raw materials and crafted goods alongside basic military and entertainment buildings, the latter of which score you victory points. The cards available vary by age but they all represent the trappings of a growing civilization. Then they choose a card from that selection, pass them on and so on until there’s only one card left. They choose one to add to their civilization and then pass the rest to a neighbor, while they receive cards from their other neighbor. There are three ages to each game and at the start of each age, players get a handful of cards. Rules and How it Playsħ Wonders didn’t become popular purely because it condensed civilization games into a small space: on release, it was also very novel as one of the first games to make card drafting the core of proceedings. And in terms of design and play testing, card games take just as much time and effort as board games of similar complexity so there’s an argument they ought to be treated on equal terms. Having a big box front makes your game stand out on the shelf, allowing it to compete with full-sized board games. If you’re wondering why a publisher would put such relatively meagre content into such a large box, the answer is marketing.
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